This is an overview on the Rules of War, encouraging tactical warfare while preserving the beauty, creativity, and politics of the Landfall SMP.

For large-scale conquest mechanics, see the Frontline Mechanic. For covert operations, see the Sabotage Mechanic, the Imprisonment Rules, and Assassination Rules.

Rules of Engagement

  1. Target Strategic Objectives
    • Focus attacks on military targets like bases or supply depots.
    • Avoid unnecessary destruction of civilian or unrelated decorative builds.
  2. Limit Destruction
    • Mass destruction (e.g., deforestation, lava casting, or city-wide leveling) is prohibited.
    • Tactical weakening is allowed (e.g., breaching walls, destroying turrets).
  3. Minimize Collateral Damage
    • Use weapons and tactics designed to limit harm to civilian areas and natural landmarks. Avoid scarring the terrain.
  4. Respect Neutral Zones
    • Do not attack sacred sites, safe zones, or locations designated as neutral by treaty without a clear and compelling narrative reason.
  5. Fair Play
    • All combat must have narrative or tactical intent. Pure griefing or non-consensual destruction will be rolled back.
    • Repeatedly killing defenseless players or trapping them at their spawn point is forbidden.
  6. Freedom to Enter Contract
    • These are default rules. Players may negotiate contracts or diplomatic agreements to supersede specific guidelines, such as creating additional neutral zones or altering engagement terms.
  7. Formal Declarations of War
    • Formal wars must be declared publicly in the designated announcement Discord channel.
    • Make every effort to ping the leadership of the opposing faction via Discord.
    • Provide a brief narrative justification for the war in the message.
    • Leave an in-character notice or document at the capital of the opposing faction (e.g., signpost, book, or message board).

Preserving Creativity

  1. Respect Builders
    • Excessive destruction of creative or elaborate structures will result in divine rollback.
  2. Encourage Rebuilding
    • Victorious factions are encouraged to assist with repairs to maintain server balance.

Group Participation Rules

Group TypeCan Declare WarCan Be Declared OnCan Use SabotageCan Be SabotagedCan Conquer Territory
Town❌✅❌✅❌
Nation✅✅✅✅✅
Empire✅✅✅✅✅
Corporation❌⚠️ (If Involved)⚠️ (Under Contract)⚠️ (If Involved)❌
Guerilla❌⚠️ (If Discovered)✅✅⚠️ (Only via Rebellion)
Note that any nation or entity may claim to declare a war on any other entity, such as socialist nation declaring “War on Megacorp XYZ”. This is different from a formal declaration of war, and is permitted.

Enforcement

  1. Divine Oversight
    • The Divine Entity enforces these rules, including issuing rollbacks, combat bans, and resource penalties.
    • All violation reports must include supporting evidence (screenshots, logs, video, or eyewitness testimony).
  2. War Crimes & Punishments
    • Players or groups who commit excessive destruction, abuse mechanics, or grief repeatedly may face:
      • Resource fines
      • Rollbacks
      • Combat restrictions
      • Forced retreats
  3. Anti-Abuse Measures
    • Use of proxy groups (e.g., fake towns or corp fronts) to bypass these rules is prohibited and will be corrected via divine reclassification.