This guide explains the death and resurrection mechanics used on the Landfall server, including cores, shells, and the consequences of multiple deaths.
🧬 Core Fundamentals
In Landfall-830, death is no longer permanent. Nearly every character carries a core—an implanted consciousness anchor that preserves not just memories, but the essence of who you are. When your body dies, your core ensures you can return.
| Term | Description |
|---|---|
| Core | A device that records memory, personality, and soul-data. Nearly universal, though culturally controversial. |
| Shell | Your physical body. When you die and return, you get a new shell—not always identical to the original. |
| Drop | Temporary death. Your core remains intact and you respawn in a new shell. Standard for PvP deaths. |
| Corebreak | Permanent death. Occurs when the core is destroyed or disrupted. This results in a canon character death. |
⚡ Death and Resurrection
How Death Works
- You die in-game (PvP, PvE, fall damage, etc.)
- Your core preserves your consciousness
- You “boot” into a new shell
- You continue playing with potential RP consequences
💡 Drop counters are tracked server-side. You can reference your Drop count in-character, but numbers aren’t globally visible unless roleplayed.
Shell Traits
Each time you Drop and return in a new shell, you may experience:
- Minor stat variations (speed, jump, resistance, strength)
- Personality quirks or physical anomalies
- Memory gaps or trauma from the death experience
- Genetic Echoes: Your new shell retains encoded genetic data from your original body. Implanted cores manipulate genes to this end.
🔄 Advanced Mechanics
| Mechanic | Description | RP Impact |
|---|---|---|
| Booting | Slang for coming back after a Drop. Auto-recovery in civilized regions. | May fail in blackout zones or due to sabotage |
| Slipboot | Warping your core data to another location/planet via portal, creating a new shell and core | Used for long-distance travel or medical emergencies |
| Burn Years | How long your core has been active across all shells | Characters can be centuries old across multiple bodies |
| Decay | Degradation after many Burn Years and Drops | Causes memory loss, faction exile, or final death arcs |
⚖️ In-World Consequences
Legal and Social Impact
- Drop Zones are regulated in many territories
- Causing unauthorized Drops may be prosecuted as attempted murder
- Dying repeatedly damages your reputation and social standing
- Some regions treat all unauthorized Drops as “soul-violence”
Cultural Perspectives
Different factions view cores differently:
- Some governments register cores as state property
- Religious extremists see cores as soul-binding sacrilege
- Anti-Transhumanists debate whether you’re still truly human after multiple Drops
- Coreless characters (rare) risk permanent death but may be treated with awe or fear
💭 Roleplay Guidelines
Questions to Consider
- How does your character feel about their core?
- Do they remember every death clearly, or are there gaps?
- After multiple Drops, do they still feel like themselves?
- Would they kill someone knowing their core is intact? What if it’s not?
Death Still Matters
Even with cores, death has consequences:
- Physical trauma and psychological scars
- Lost possessions or territory
- Damaged relationships and trust
- Acceleration of Decay
🎭 Remember: The core system allows PvP without derailing your story, but death should still feel significant in your roleplay. To this end, all drops are canon and are not reversible. Players are treated as being in-character at all times.
📊 Quick Reference
| Death Type | Core Status | Result | Permanence |
|---|---|---|---|
| Drop | Intact | New shell, continue playing | Temporary |
| Corebreak | Destroyed | Character death | Permanent |
| Decay Death | Deteriorated | Final death arc | Permanent |
| Coreless Death | N/A | Immediate permanent death | Permanent |